小编今天为大家带来了干货个人标签大全,就是我的世界的summon指令大全,感兴趣的小伙伴们快来看看我的世界summon指令标签是什么 常用summon汇总。
注:本指令只在1.12起作用
指令格式:
/summon <生物名称> <坐标> <指令标签>
例如:
/summon zombie ~ ~ ~ {}
生成一只僵尸
指令标签:
IsBaby标签(只对僵尸,村民):
/summon zombie ~ ~ ~ {IsBaby:1b}
召唤一个小僵尸
CustomName标签(对所有生物):
/summon villager ~ ~ ~ {CustomName:\"我是*\"}
召唤名为“我是*”的村民
Team/Tags标签(对所有生物):
/summon villager ~ ~ ~ {Team:\"TEAM\",Tags:[\"TAG1\",\"TAG2\"]}
召唤一个队伍属于\"TEAM\"和带有标签标签\"TAG1\"和\"TAG2\"的村民
ArmorItems/tag标签(对所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:\"minecraft:diamond_helmet\",Count:1,tag:{ench:[{id:0,lvl:10}]}}]}
召唤一个带有属性为保护10的钻石头盔的僵尸
HandItem/tag标签(对所有生物):
/summon zombie ~ ~ ~ {HandItems:[{},{id:\"minecraft:diamond_sword\",Count:1,tag:{ench:[{id:16,lvl:10}]}}]}
召唤一个拿有锋利10的钻石剑的僵尸
LeftHanded标签(对所有生物):
/summon zombie ~ ~ ~ {LeftHanded:1b}
召唤一个左撇子僵尸
Passengers标签(对所有生物):
/summon villager ~ ~ ~ {CustomName:\"二楼\",Passengers:[{id:villager,CustomName:\"一楼\"}]}
召唤两个村民,名为\"一楼\"骑在\"二楼\"上面
newS。KEmAowanG。ORG.CNArmorDropChances/HandDropChances标签(对所有生物):
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:\"minecraft:diamond_helmet\",Count:1,tag:{ench:[{id:0,lvl:10}]}}],HandItems:[{},{id:\"minecraft:diamond_sword\",Count:1,tag:{ench:[{id:16,lvl:10}]}}],ArmorDropChances:[0.0f,0.0f,0.0f,0.0f],HandDropChances:[0.0f,0.0f]}
召唤一个掉落率为0的僵尸
Attributes标签(对所有生物):
/summon minecraft:zombie ~ ~1 ~ {Attributes:[{Name:generic.knockbackResistance,Base:1},{Name:generic.attackDamage,Base:20},{Name:generic.followRange,Base:100},{Name:generic.movementSpeed,Base:3},{Name:generic.maxHealth,Base:200}]}
generic.knockbackResistance代表击退防护
generic.attackDamage代表攻击力
generic.followRange代表跟踪力
generic.movementSpeed代表移动速度
generic.maxHealth代表生命值Base代表值
ActiveEffects标签(对所有生物):
/summon minecraft:zombie ~ ~ ~ {ActiveEffects:[{Id:1,Amplifier:10,Duration:1000,Ambient:1b}]}
召唤一个效果为速度10的僵尸,效果不显示(Ambient)
Motion标签(对所有生物):
/summon zombie ~ ~ ~ {Motion:[0.0,1.0,1.0]}
召唤一个向正x正y正z的方向飞的僵尸
Direction/ExplosionPower标签(只对火焰弹):
/summon fireball ~ ~ ~ {direction:[1.0,1.0,1.0],ExplosionPower:1}
召唤一个正在向正x正y正z方向飞行的火球,爆炸力为1
ExplosionPower标签:
/summon ghast ~ ~ ~ {ExplosionPower:10}
召唤一个发射火焰弹的威力为10的恶魂
powered标签(只对苦力怕):
/summon creeper ~ ~ ~ {powered:1b}
召唤一个闪电苦力怕
Fuse标签(只对苦力怕,TNT):
/summon tnt ~ ~ ~ {Fuse:81}
召唤一个爆炸剩余时间为81的tnt(正常tnt爆炸时间)
ExplosionRadius标签(只对苦力怕):
newS。KEmAowanG。ORG.CN/summon creeper ~ ~ ~ {ExplosionRadius:10}
召唤一个爆炸半径为10的苦力怕
Profession标签(只对村民):
/summon villager ~ ~1 ~ {Profession:5}
召唤一个傻子村民
Invulnerable标签(对所有生物):
/summon villager ~ ~ ~ {Invulnerable:1b}
生成一个无敌村民(创造模式下仍能打死)
Invisible标签(只对盔甲架):
/summon armor_stand ~ ~ ~ {Invisible:1b}
召唤一个隐形盔甲架
NoGravity标签(对所有生物):
/summon zombie ~ ~ ~ {NoGravity:1b}
生成一个浮空的僵尸
NoAI标签(对所有生物):
newS。KEmAowanG。ORG.CN/summon creeper ~ ~ ~ {NoAI:1b}
生成一个没有AI的苦力怕
Silent标签(对所有生物):
/summon zombie ~ ~ ~ {Silent:1b}
生成一个不会发出声音的僵尸(如果你听到声音,那就是你打他的声音)
Saddle标签(只对猪):
/summon pig ~ ~ ~ {Saddle:1b}
生成一个带有鞍的猪
FallDistance标签(对所有生物):
这个本人也不清楚,貌似掉落伤害增加了
/summon enderman ~ ~ ~ {FallDistance:20.0s}
Health标签(对所有生物):
/summon ender_dragon ~ ~ ~ {Health:0}
生成一个并立即死亡的末影龙(死亡是为了效果)
Size标签(只对史莱姆,岩浆怪):
/summon slime ~ ~ ~ {Size:20}
召唤一个体积很大的史莱姆
Glowing标签(对所有生物):
/summon villager ~ ~ ~ {Glowing:1b}
召唤一个带有发光效果的村民
Time/Block/Data标签(只对掉落沙):
/summon falling_block ~ ~ ~ {Time:1,Block:\"minecraft:command_block\",Data:1}
生成一个子id为1的掉落命令方块
Command/TileEntityData/auto标签(只对掉落沙):
/setblock ~ ~1 ~ minecraft:command_block 0 replace {Command:\"/kill @a\"}
放置一个指令为\"/kill @a \"的命令方块
/summon falling_block ~ ~ ~ {Time:1,Block:\"minecraft:command_block\",Data:1,TileEntityData:{Command:\"/kill @e\",auto:1b}}
生成一个子id为1命令为\"/kill @e\"的掉落CB(保持开启)
FallFlying标签(对所有生物):
/summon minecraft:villager ~ ~20 ~ {ArmorItems:[{},{},{id:\"elytra\",Count:1},{}],FallFlying:1b}
召唤一个可飞行的村民
SkeletonTrap标签(只对骷髅马):
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1b}
召唤一个有骷髅陷阱的骷髅马
Tame/Varient标签(只对马):
/summon horse ~ ~ ~ {Tame:1b}
召唤一个已驯服的马
/summon horse ~ ~ ~ {Varient:3}
召唤一个褐色的马
ChestedHorse标签(只对驴,骡):
/summon donkey ~ ~ ~ {ChestedHorse:1b,Tame:1b}
召唤一个带有箱子的,已驯服的驴
Temper/EatingHaystack标签(只对马):
/summon horse ~ ~ ~ {Temper:50}
召唤一个已喂食50%的马
newS。KEmAowanG。ORG.CN/summon horse ~ ~ ~ {EatingHaystack:1b}
召唤一个正在吃草的马
Items/Slot/id/Count/Damge/tag/display/Name/Lore/ench标签(只对可以储存物品的矿车):
/summon chest_minecart ~ ~1 ~ {Items:[{Slot:0b,id:\"minecraft:diamond_sword\",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:\"UseLessSword\",Lore:[\"UseLess\",\"Sword\"]}}}]}
召唤一个运输矿车,里面的东西的第1一个槽位的东西装着名为UseLessSword,注释第一行为UseLess,第二行为Sword,锋利10,子id为0的钻石剑
Item/id/Count/Damage/tag/display/Name/Lore/ench标签(只对物品):
/summon item ~ ~1 ~ {Item:{id:\"minecraft:diamond_sword\",Count:1,Damage:0,tag:{ench:[{id:16,lvl:10}],display:{Name:\"UseLessSword\",Lore:[\"UseLess\",\"Sword\"]}}}}
召唤一个物品为钻石剑,一个,子id0,附魔锋利10,名字UseLessSword,注释第一行UseLess,第二行Sword
CanPickUpLoot标签(对所有生物):
newS。KEmAowanG。ORG.CN/summon zombie ~ ~ ~ {CanPickUpLoot:1b}
召唤一个可以捡起战利品的僵尸
Colors标签(只对潜影贝):
/summon shulker ~ ~ ~ {Colors:15b}
召唤一个颜色为黑色的潜影贝
Potion/id/Count/Damage/tag/Potion/ownerName标签(只对药水实体):
/summon minecraft:potion ~ ~ ~ {Potion:{id:\"minecraft:splash_potion\",Count:1b,Damage:0,tag:{Potion:\"minecraft:invisibility\"}},ownerName:\"遛遛\"}
召唤一个实体隐形药水,扔出去的人为\"遛遛\"
Particle/Duration/Radius标签(只对范围效果):
/summon minecraft:area_effect_cloud ~ ~1 ~ {Radius:1.0f,Particle:\"flame\",Duration:0}
召唤一个半径为1,粒子效果为火焰,持续时间为0的范围效果
Type标签(只对船实体):
/summon boat ~ ~ ~ {Type:\"acacia\"}
召唤一个金合欢木船
Command/TraceOutPut标签(只对命令方块矿车):
/summon minecraft:commandblock_minecart ~ ~ ~ {TraceOutPut:1b,Command:\"/summon zombie ~ ~1 ~\"}
召唤一个命令方块矿车,指令为/summon zombie ~ ~1 ~,并输出指令命令方块矿车需要激活铁轨来激活
Offers/Recipes/maxUses/buy/buyB/sell/id/Count/Damage/tag/Inventory标签(只对村民):
/summon villager ~ ~ ~ {Offers:{Recipes:[{maxUses:999999999,buy:{id:diamond,Count:1,Damage:0},sell:{id:diamond,Count:2,Damage:0}},{maxUses:999999999,buy:{id:emerald,Count:64,Damage:0},buyB:{id:emerald,Count:64,Damage:0},sell:{id:emerald,Count:1,Damage:0,tag:{ench:[{id:16,lvl:100}]}}}]},Inventory:[{Slot:0,id:stone,Count:1,Damage:0}]}
什么用的话大家自己试一试就知道了最后的Inventory指的是村民的背包,里面放着一个石头
NoBasePlate/ShowArms/Pose/RightArm/LeftArm/RightLeg/LeftLeg/Body标签(只对盔甲架):
/summon armor_stand ~ ~ ~ {NoBasePlate:1b,ShowArms:1b,Pose:{RightArm:[0.0f,0.0f,0.0f],LeftArm:[0.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,0.0f],LeftLeg:[0.0f,0.0f,0.0f],Body:[0.0f,0.0f,0.0f]}}
召唤一个没有底座(NoBasePlate),有手臂(ShowArms),造型的都为默认(Pose,你们也可以自己调)的盔甲架